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Java 3d programming
Java 3d programming






java 3d programming

Java 3D can take advantage of any 3D acceleration that your graphics adapter provides. You get to program at a higher level with the many built-in power tools.

Java 3d programming code#

You don't have to write any code to handle displaying your data - Java 3D does it for you. Then, you hand the scene graph over to Java 3D for rendering. With Java 3D, you set up all your graphics objects (also called geometry objects) in a scene graph, which is a hierarchical model containing all the information about the objects in your scene and how they will be rendered. The design of Java 3D is significantly different from popular 3D graphics APIs such as OpenGL and Direct3D, which are low-level procedural APIs that are closely tied to the design of 3D hardware. This scene graph is structured as a tree containing several elements that are necessary to display the objects.

java 3d programming

This article describes a scene that is constructed using a scene graph, which is a representation of the objects that have to be shown. In addition, Java 3D offers extensive 3D sound support. Java 3D runs on top of OpenGL or Direct3D it's also an interface that encapsulates graphics programming using a real, object-oriented concept. Since version 1.2, Java 3D is developed under the Java Community Process. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming, and as such is highly suitable for classroom use.The Java 3D API allows you to develop 3D graphics applications that have a high degree of visual realism. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming.

  • Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment.
  • Provides readers with comprehensive samples in JOGL and Java3D.
  • Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, with detailed example programs.
  • Provides a new appendix for Basic Mathematics for 3D Graphics.
  • java 3d programming

    Incorporates numerous practical examples and exercises.Covers JOGL, a new vehicle of 3D graphics programming in Java, with extensive and complete examples.Contains additional new material, such as a look at advanced effects in Cg programming.Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming.

    java 3d programming

    Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming.Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given. Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. Jack Bresenham, Retired IBM Senior Technical Staff Member "A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."ĭr.








    Java 3d programming